My Dear Boss 2

My Dear Boss 2

Launch your boss as far as possible for cash, but mainly just for the satisfaction

Pain Management

It is a sad fact that if any of us want to actually be employed for a significant period during our lives then most of us will have to inevitably work under someone at one stage or another. I don’t want any carry-on jokes here, since I am referring to the unfortunate necessity of having a boss. The very nature of employment means that you are forced to be part of a hierarchy, and unless you just so happen to be the lucky small percentage of people that are CEOs, business owners absolute, or Bill Gates, then we are going to be wedged into the hierarchy underneath someone else. Sure, the great and competent bosses are memorable but I find it to be the really, really terrible ones that stick in your head and grate on your patience forevermore. This is partially the reason that Office Space is such a good film, that The Office is such a fantastic display of TV cringe-comedy, and why so many flash games are concerned with the practice of smashing your boss with the computer on which you were told to ‘have those figures ready by yesterday. This is also why games like My Dear Boss exist: because the feeling of wanting to smash your superior through a window for sport is so relatable, and let’s not forget, oh so satisfying.

Manage This

As all launch games should be, My Dear Boss is a relatively simple affair involving a stuffy, up-tight excuse for a workplace superior in a suit and an employee whose patience has been grated like nutmeg onto a freshly-brewed cappuccino. With your patience worn down to almost non-existence, you finally decide to take a stand by punting your boss out of the nearby window. Simply wait for the indicator needle on the ‘anger meter’ to reach the centre and click the launch button to allow your foot to become actively involved in your boss’s very swift journey home via plate-glass window. The distance of your boss’s one-way trip is recorded and points are rewarded according to said distance.

Upgrade That

Gone are the days where simply kicking your boss squarely in the proverbials and watching him fly through the air repeatedly is enough to entertain us for more than three to four minutes at best: these days, we expect upgrades to spice things up a little, and this is exactly what My Dear Boss provides where other stress slapping games such as Punch Trump fall flat on their face. With the points that you earn from assaulting your boss, you can upgrade various aspects of your performance such as the power of your kick, the amount of cash you receive per round, and the likelihood that you will travel further when your boss encounters birds on your journey. Food can also be purchased to increase your power, and you can also apply upgrades that increase the likelihood of your boss landing on birds, cars, fire hydrants, and even disgruntled ex-employees, all of which are beneficial to your (but not your boss’s) cause by making your boss bounce even further.

Design Flaw

The only aspect of A Game's 'kick your boss' that I didn’t particularly enjoy was the general design of the menus, and in particular the upgrade menu, which is modelled on perhaps the most smug and self-assured device on the planet: the iPhone. The menus read like an Apple’s iOS and the scores even get displayed in the style of the ‘notes’ app that features on all iOS devices. This annoying flaw aside, My Dear Boss is a solid launch game that only gets better with time. Don’t try this at work though, people: a P45 is the one thing that never gets lost in the post.